![]() Gameplan: The deck by virtue of having so called "internal engines" is susceptible to have multiple different openings as opposed to say a typical Red deck that wants to do the same thing every game. Fact: Most decks can't beat 5/5 Flying Demons on turn 3. Combined with Doomed traveler and Cartel Aristocrat, you can start making demon tokens as early as turn three. In the midgame, this card has the potential to take over the game by making combat math miserable for your opponent and almost demands that your opponent "waste" removal on him lest they find themselves in an untenable position. Potentially the most powerful card in the deck if a bit marginal by itself is Skirsdag High Priest. It's also a human for Falkenrath Aristocrat and Champion. If you have a sack outlet, you can win reckoner mirrors by being able to fog attacking reckoners via blocking and sacking before damage. ![]() This card enables a plethora of tricks and is a central component to the decks nut draws. One of the more underrated cards in standard that is a pivotal card of the deck and an engine in and of itself is Doomed Traveler. Going human based also improves your aggressive draws by letting you abuse Champion of the Parish. With 8 sac outlets, you want to be able to take advantage of binning your own creatures so how do you do that? One of the more obvious ways is going human heavy so that your Falkenrath Aristocrats get bigger and can end games faster. The Engines: I mentioned engines earlier but here is where I go in depth. While the deck is a completely new quantity that is hard to judge going forward, it did end up being the second best performing deck of the weekend with a win rate of 58.3% and ended up winning the entire event and also had several high place finishes at the SCG open that occurred the same weekend so it definitely has credentials. The midrange elements are found in cards like lingering souls which creates a board presence and Skirsdark High Priest which can take over a game by making demons through tricky combat steps. The agro comes from cards like Champion of the Parish, Knight of Infamy, and Silverblade Paladin that can end games quickly, especially when combined. The name is derived from Cartel Aristocrat and Falkenrath Aristocrat which form the core of the deck through their ability to sacrifice creatures for value. Cause you need synergistic 1-drops Introduction: The Aristocrats is an agro midrange deck Designed by Sam Black of team SCG for the Pro Tour that occurred last weekend.
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